The no-code platform for you to easily connect Unreal Engine applications to web controls and real-time data without worrying about the infrastructure.
The core of the Chauncey workflow, the Channel Editor is for building or shaping the data and events that get routed to your applications.
Use the web based channel editor with a no-code drag and drop workflow to create channels or "data pipes. Channels allow an application to publish data to consumers or subscribe and receive data from publishers. Use primitive and or custom variable types for opinionating data formats.
Quickly and iteratively connect the channels you create to your Unreal Engine projects or web applications using the Chauncey for Unreal Plugin and JavaScript SDKs.
Connected Data means real-time cloud messaging between web applications and Unreal Engine projects or any other devices you integrate. Enable presence for each user that connects to for collaborative control, making people feel like they are in the same room.
The auto generated Channel Controls and Event Log help you test and debug the networking of your connected applications.
Each client connect to Chauncey will receive messages published from the Channel Control UI. Data published from clients is displayed in the Event Log. Use the Debug to test external controls, data sync and connection status of your networked application on any desktop or mobile device, all without code.
Get insight into how users are engaging with your app.
See real‑time analytics on how people are interacting with your applications using the data dashboard. Track the number of connected clients and how many messages sent on a per project level to help you make informed product decisions and iterate development where it counts.
Remotely control Unreal Engine from any web, mobile or tablet Interface. Extend your interactive experiences to be driven from across the room or across the world.
Connect data between the layers of your applications to create collaborative experiences. Any properties that are modified by one client can be synchronized through the platform to all other subscribed clients.
Monitor the messages flowing through your channels via the Event Log. Data published to the platform from any subscribed clients is displayed real-time.
Snapshots generate separate network instances for end-users. Insure a separation of projects in development vs production. Toggle snapshots online or offline to restrict connection of data to specific instances of your experiences.
Leverage our Unreal Engine plugin to make seamless connections between your Channels and your UE project's actors. Externally networking your Unreal applications with web socket connections has never been easier.
Create your own custom user interfaces, route external data sources or media. Connect your existing products to Chauncey Channels via our open API / SDK.
"We are extremely proud to announce that Chauncey Technologies has been awarded a grant from Epic Games as part of their Epic MegaGrants program. We would like to thank Epic Games for this opportunity. The Epic Games team has been incredibly supportive and these funds will go directly into making Chauncey Live the best it can be."